
Use the left and right arrow keys to move left or right, the spacebar to fire food, and the B key to switch ammo between burgers, sticky, pickler, and fry-bye. SpongeBob SquarePants Krabby Patty Crisis is a lunch counter game where you fire food at customers before they reach the counter. Spongebob can be seen holding the completed patty to hand to Squidward in the photo on the main post above.About SpongeBob SquarePants Krabby Patty Crisis Game Now that my remake has higher resolution support, the player must click Squidward after adding the top bun to submit the order. This works only because the game was in a fixed resolution. In the original game, as soon as the player added the top bun to the patty, it disappeared and the order was submitted. Squidward was redrawn by me and I think he looks pretty good :P He also has some improvement of course!

The latter is shown in the picture on the main post of this thread.

The order system has these improvements over the original game: The Order System is pretty much complete as well as a lot of other content too

!- Development Updates are posted as comments below, pictures are posted here -!ħ/8/19 - Order system can be seen here (early)ħ/10/19 - Order System complete with Squidward redrawn, and ONLY order requirement symbol. I will post a download link if anyone is interested when it is finished.

I remade the game in SFML for C++, aside from SFML, all of the code is written by me and the assets are somewhat based off of ripped assets from the original game. Unless you downloaded the game off there wasn't much else you could do to play it again. There were a couple of glaring problems the original had that needed fixing, such as the resolution being stuck at a measly size, the graphics were blurry, and most importantly: it was hard for users to find and get running again. The Nickelodeon web game made with Adobe Shockwave is falling deeper and deeper into the past so I figured I might as well fix up the game a bit!
